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Finish fix for POSITION in 2D shaders
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@@ -1153,7 +1153,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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{ "SRC_COLOR", TYPE_VEC4},
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{ "POSITION", TYPE_VEC4},
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{ "POSITION", TYPE_VEC2},
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{ "NORMAL", TYPE_VEC3},
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{ "NORMALMAP", TYPE_VEC3},
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{ "NORMALMAP_DEPTH", TYPE_FLOAT},
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@@ -1175,7 +1175,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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{ "POSITION", TYPE_VEC4},
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{ "POSITION", TYPE_VEC2},
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{ "NORMAL", TYPE_VEC3},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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