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Finish fix for POSITION in 2D shaders

This commit is contained in:
Pedro J. Estébanez
2017-03-06 18:31:29 +01:00
parent 6a62831195
commit 1e79f80b90
2 changed files with 4 additions and 5 deletions

View File

@@ -1153,7 +1153,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
{ "SRC_COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "POSITION", TYPE_VEC2},
{ "NORMAL", TYPE_VEC3},
{ "NORMALMAP", TYPE_VEC3},
{ "NORMALMAP_DEPTH", TYPE_FLOAT},
@@ -1175,7 +1175,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
{ "POSITION", TYPE_VEC4},
{ "POSITION", TYPE_VEC2},
{ "NORMAL", TYPE_VEC3},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},