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Set both texture format overrides to false by default
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@@ -2870,7 +2870,10 @@ TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() cons
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}
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void RenderingServer::init() {
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GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", true);
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// These are overrides, even if they are false Godot will still
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// import the texture formats that the host platform needs.
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// See `const bool can_s3tc_bptc` in the resource importer.
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GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
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GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
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GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
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