1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-05 17:15:09 +00:00

Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536

Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
This commit is contained in:
Rémi Verschelde
2018-11-06 22:13:19 +01:00
committed by GitHub
3 changed files with 3 additions and 3 deletions

View File

@@ -3653,7 +3653,7 @@ VisualScriptEditor::VisualScriptEditor() {
new_virtual_method_select = memnew(VisualScriptPropertySelector);
add_child(new_virtual_method_select);
new_virtual_method_select->connect("selected", this, "_selected_new_virtual_method");
new_virtual_method_select->get_cancel()->connect("pressed", this, "_selected_new_virtual_method");
new_virtual_method_select->get_cancel();
member_popup = memnew(PopupMenu);
add_child(member_popup);

View File

@@ -176,7 +176,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _cancel_connect_node();
void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point);
void _selected_new_virtual_method(const String &p_text = String(""), const String &p_category = String(""), const bool p_connecting = true);
void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
int error_line;