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Merge pull request #90130 from KoBeWi/erased_from_history
Expose EditorUndoRedoManager's `clear_history()`
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@@ -2964,7 +2964,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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ERR_PRINT("Failed to load scene");
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}
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editor_data.move_edited_scene_to_index(cur_idx);
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EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_current_edited_scene_history_id());
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EditorUndoRedoManager::get_singleton()->clear_history(editor_data.get_current_edited_scene_history_id(), false);
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scene_tabs->set_current_tab(cur_idx);
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} break;
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@@ -3966,7 +3966,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
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editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
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}
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EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_scene_history_id(p_idx));
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EditorUndoRedoManager::get_singleton()->clear_history(editor_data.get_scene_history_id(p_idx), false);
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}
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Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
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@@ -4076,7 +4076,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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_set_current_scene(idx);
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}
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} else {
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EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_current_edited_scene_history_id());
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EditorUndoRedoManager::get_singleton()->clear_history(editor_data.get_current_edited_scene_history_id(), false);
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}
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dependency_errors.clear();
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@@ -5937,7 +5937,7 @@ void EditorNode::reload_scene(const String &p_path) {
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bool is_unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(current_history_id);
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// Scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
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EditorUndoRedoManager::get_singleton()->clear_history(false, current_history_id);
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EditorUndoRedoManager::get_singleton()->clear_history(current_history_id, false);
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if (is_unsaved) {
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(current_history_id);
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}
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@@ -5956,7 +5956,7 @@ void EditorNode::reload_scene(const String &p_path) {
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// Adjust index so tab is back a the previous position.
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editor_data.move_edited_scene_to_index(scene_idx);
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EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_scene_history_id(scene_idx));
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EditorUndoRedoManager::get_singleton()->clear_history(editor_data.get_scene_history_id(scene_idx), false);
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// Recover the tab.
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scene_tabs->set_current_tab(current_tab);
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@@ -6101,7 +6101,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
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bool is_unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(current_history_id);
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// Clear the history for this affected tab.
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EditorUndoRedoManager::get_singleton()->clear_history(false, current_history_id);
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EditorUndoRedoManager::get_singleton()->clear_history(current_history_id, false);
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// Update the version
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editor_data.is_scene_changed(current_scene_idx);
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