1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Remove display_server.h transitive include from node.h.

This commit is contained in:
Lukas Tenbrink
2025-10-13 23:12:45 +02:00
parent fc7065d2b4
commit 1e0b41ab27
12 changed files with 16 additions and 5 deletions

View File

@@ -34,6 +34,7 @@
#include "scene_replication_config.h"
#include "core/debugger/engine_debugger.h"
#include "core/os/os.h"
#include "scene/main/node.h"
List<Ref<EngineProfiler>> multiplayer_profilers;

View File

@@ -32,10 +32,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#endif
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {

View File

@@ -34,6 +34,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "scene/main/node.h"
#define MAKE_ROOM(m_amount) \

View File

@@ -34,6 +34,7 @@
#include "multiplayer_synchronizer.h"
#include "core/object/ref_counted.h"
#include "core/templates/rb_set.h"
class SceneMultiplayer;
class SceneCacheInterface;