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Remove display_server.h transitive include from node.h.
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@@ -34,6 +34,7 @@
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#include "scene_replication_config.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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List<Ref<EngineProfiler>> multiplayer_profilers;
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@@ -32,10 +32,7 @@
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#ifdef DEBUG_ENABLED
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#include "core/os/os.h"
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#endif
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
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@@ -34,6 +34,7 @@
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#define MAKE_ROOM(m_amount) \
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@@ -34,6 +34,7 @@
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#include "multiplayer_synchronizer.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/rb_set.h"
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class SceneMultiplayer;
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class SceneCacheInterface;
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