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Linux: Drop ppc32 (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the purpose of getting it to compile on a Linux distro that aims at maximizing support for all CPU architectures. I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even support OpenGL ES 3.0?) and so I don't think we should aim to support it. Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released in 2017.
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@@ -184,7 +184,7 @@ bool EditorExportPlatformLinuxBSD::get_export_option_visibility(const EditorExpo
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void EditorExportPlatformLinuxBSD::get_export_options(List<ExportOption> *r_options) const {
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EditorExportPlatformPC::get_export_options(r_options);
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,ppc32,loongarch64"), "x86_64"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,loongarch64"), "x86_64"));
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String run_script = "#!/usr/bin/env bash\n"
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"export DISPLAY=:0\n"
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@@ -276,8 +276,6 @@ String EditorExportPlatformLinuxBSD::_get_exe_arch(const String &p_path) const {
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return "x86_32";
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case 0x003e:
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return "x86_64";
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case 0x0014:
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return "ppc32";
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case 0x0015:
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return "ppc64";
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case 0x0028:
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