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Linux: Drop ppc32 (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the purpose of getting it to compile on a Linux distro that aims at maximizing support for all CPU architectures. I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even support OpenGL ES 3.0?) and so I don't think we should aim to support it. Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released in 2017.
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@@ -224,40 +224,23 @@ String Engine::get_license_text() const {
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String Engine::get_architecture_name() const {
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#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
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return "x86_64";
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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return "x86_32";
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#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
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return "arm64";
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#elif defined(__arm__) || defined(_M_ARM)
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return "arm32";
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#elif defined(__riscv)
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#if __riscv_xlen == 8
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return "rv64";
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#else
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return "riscv";
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#endif
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#elif defined(__powerpc__)
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#if defined(__powerpc64__)
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#elif defined(__powerpc64__)
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return "ppc64";
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#else
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return "ppc";
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#endif
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#elif defined(__loongarch64)
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return "loongarch64";
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#elif defined(__wasm__)
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#if defined(__wasm64__)
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#elif defined(__wasm64__)
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return "wasm64";
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#elif defined(__wasm32__)
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return "wasm32";
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#endif
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#endif
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}
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bool Engine::is_abort_on_gpu_errors_enabled() const {
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