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Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later

(cherry picked from commit b77925d246)
This commit is contained in:
David Snopek
2021-04-28 08:26:05 -05:00
committed by Rémi Verschelde
parent d54c13ac1a
commit 1db31d0afa

View File

@@ -72,10 +72,8 @@ const GodotWebXR = {
// enabled or disabled. When using the WebXR API Emulator, this // enabled or disabled. When using the WebXR API Emulator, this
// gets picked up automatically, however, in the Oculus Browser // gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop. // on the Quest, we need to pause and resume the main loop.
Browser.pauseAsyncCallbacks();
Browser.mainLoop.pause(); Browser.mainLoop.pause();
window.setTimeout(function () { window.setTimeout(function () {
Browser.resumeAsyncCallbacks();
Browser.mainLoop.resume(); Browser.mainLoop.resume();
}, 0); }, 0);
}, },