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Replace std::size usage with std_size to avoid <iterator> include.
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@@ -3845,7 +3845,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
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GL_COLOR_ATTACHMENT2,
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GL_COLOR_ATTACHMENT3
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};
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glDrawBuffers(std::size(draw_buffers), draw_buffers);
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glDrawBuffers(std_size(draw_buffers), draw_buffers);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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RasterizerGLES3::clear_depth(0.0);
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