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Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep

Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
This commit is contained in:
Rémi Verschelde
2024-05-30 11:47:51 +02:00
3 changed files with 6 additions and 6 deletions

View File

@@ -2269,7 +2269,7 @@ void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
break;
}
usleep(10000);
OS::get_singleton()->delay_usec(10'000);
}
// Keep rendering context window size in sync
@@ -2544,7 +2544,7 @@ void DisplayServerX11::_set_wm_maximized(WindowID p_window, bool p_enabled) {
// Give up after 0.5s, it's not going to happen on this WM.
// https://github.com/godotengine/godot/issues/19978
for (int attempt = 0; window_get_mode(p_window) != WINDOW_MODE_MAXIMIZED && attempt < 50; attempt++) {
usleep(10000);
OS::get_singleton()->delay_usec(10'000);
}
}
wd.maximized = p_enabled;