You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
This commit is contained in:
@@ -1912,7 +1912,23 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
|
||||
}
|
||||
|
||||
RasterizerEffectsRD *effects = storage->get_effects();
|
||||
effects->copy(render_buffer->color, storage->render_target_get_rd_framebuffer(render_buffer->render_target), Rect2());
|
||||
|
||||
{
|
||||
//tonemap
|
||||
RasterizerEffectsRD::TonemapSettings tonemap;
|
||||
|
||||
tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
|
||||
tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
|
||||
tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK);
|
||||
|
||||
if (is_environment(p_environment)) {
|
||||
tonemap.tonemap_mode = environment_get_tonemapper(p_environment);
|
||||
tonemap.white = environment_get_white(p_environment);
|
||||
tonemap.exposure = environment_get_exposure(p_environment);
|
||||
}
|
||||
effects->tonemapper(render_buffer->color, storage->render_target_get_rd_framebuffer(render_buffer->render_target), tonemap);
|
||||
}
|
||||
|
||||
storage->render_target_disable_clear_request(render_buffer->render_target);
|
||||
|
||||
#if 0
|
||||
|
||||
Reference in New Issue
Block a user