1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use Math_TAU and deg2rad/rad2deg in more places and optimize code

This commit is contained in:
Aaron Franke
2020-04-03 05:50:40 -04:00
parent 98ccaa1bad
commit 1d5042c9e2
34 changed files with 149 additions and 130 deletions

View File

@@ -554,7 +554,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
float tt_begin = -Math_PI / 2.f;
float tt_begin = -Math_PI / 2.0f;
float tt = tt_begin;
// Center vertice