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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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@@ -216,8 +216,8 @@ public:
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grid_step_x->set_value(p_grid_step.x);
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grid_step_y->set_value(p_grid_step.y);
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primary_grid_steps->set_value(p_primary_grid_steps);
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rotation_offset->set_value(p_rotation_offset * (180 / Math_PI));
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rotation_step->set_value(p_rotation_step * (180 / Math_PI));
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rotation_offset->set_value(Math::rad2deg(p_rotation_offset));
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rotation_step->set_value(Math::rad2deg(p_rotation_step));
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scale_step->set_value(p_scale_step);
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}
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@@ -225,8 +225,8 @@ public:
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p_grid_offset = Point2(grid_offset_x->get_value(), grid_offset_y->get_value());
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p_grid_step = Point2(grid_step_x->get_value(), grid_step_y->get_value());
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p_primary_grid_steps = int(primary_grid_steps->get_value());
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p_rotation_offset = rotation_offset->get_value() / (180 / Math_PI);
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p_rotation_step = rotation_step->get_value() / (180 / Math_PI);
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p_rotation_offset = Math::deg2rad(rotation_offset->get_value());
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p_rotation_step = Math::deg2rad(rotation_step->get_value());
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p_scale_step = scale_step->get_value();
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}
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};
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@@ -5638,7 +5638,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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primary_grid_steps = 8; // A power-of-two value works better as a default
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grid_step_multiplier = 0;
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snap_rotation_offset = 0;
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snap_rotation_step = 15 / (180 / Math_PI);
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snap_rotation_step = Math::deg2rad(15.0);
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snap_scale_step = 0.1f;
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smart_snap_active = false;
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grid_snap_active = false;
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