You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #95502 from bruvzg/net_ext_detect
[.NET] Move search in files extension list definition to be after Scene level module init.
This commit is contained in:
@@ -3134,6 +3134,14 @@ Error Main::setup2(bool p_show_boot_logo) {
|
||||
OS::get_singleton()->benchmark_end_measure("Scene", "Modules and Extensions");
|
||||
}
|
||||
|
||||
PackedStringArray extensions;
|
||||
extensions.push_back("gd");
|
||||
if (ClassDB::class_exists("CSharpScript")) {
|
||||
extensions.push_back("cs");
|
||||
}
|
||||
extensions.push_back("gdshader");
|
||||
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions); // Note: should be defined after Scene level modules init to see .NET.
|
||||
|
||||
OS::get_singleton()->benchmark_end_measure("Startup", "Scene");
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user