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mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Revert "Add built-in GUI to display license notices"

This reverts commit daa6198925.
This commit is contained in:
Adam Scott
2025-03-10 10:33:12 -04:00
parent cae3d722a3
commit 1d325847f3
9 changed files with 0 additions and 256 deletions

View File

@@ -41,7 +41,6 @@
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/control.h"
#include "scene/gui/licenses_dialog.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
@@ -1698,36 +1697,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
void SceneTree::set_licenses_dialog_visible(bool p_visible) {
if (p_visible) {
if (licenses_dialog == nullptr) {
licenses_dialog = memnew(LicensesDialog);
// Begin name with an underscore to avoid conflict with project nodes.
licenses_dialog->set_name("_LicensesDialog");
get_root()->add_child(licenses_dialog, false, Node::INTERNAL_MODE_BACK);
} else {
ERR_PRINT("Licenses dialog already exists.");
}
} else {
if (licenses_dialog != nullptr) {
// Free when closing to avoid reserving memory during the project's run duration.
licenses_dialog->queue_free();
licenses_dialog = nullptr;
} else {
ERR_PRINT("Couldn't find licenses dialog to hide.");
}
}
}
bool SceneTree::is_licenses_dialog_visible() const {
if (licenses_dialog) {
return licenses_dialog->is_visible();
}
// Licenses dialog isn't created yet. Therefore, it's not visible.
return false;
}
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1802,9 +1771,6 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("set_licenses_dialog_visible", "visible"), &SceneTree::set_licenses_dialog_visible);
ClassDB::bind_method(D_METHOD("is_licenses_dialog_visible"), &SceneTree::is_licenses_dialog_visible);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
@@ -1816,7 +1782,6 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_interpolation"), "set_physics_interpolation_enabled", "is_physics_interpolation_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "licenses_dialog_visible"), "set_licenses_dialog_visible", "is_licenses_dialog_visible");
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it can't be removed in run-time