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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
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@@ -1129,6 +1129,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
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scene_data.cam_transform = p_camera_data->main_transform;
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scene_data.cam_projection = p_camera_data->main_projection;
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scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
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scene_data.cam_frustum = p_camera_data->is_frustum;
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scene_data.camera_visible_layers = p_camera_data->visible_layers;
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scene_data.taa_jitter = p_camera_data->taa_jitter;
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scene_data.taa_frame_count = p_camera_data->taa_frame_count;
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