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GDScript: Check function arguments on release too

Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
This commit is contained in:
George Marques
2020-01-13 15:56:49 -03:00
parent 031b5455ae
commit 1d129f9bec

View File

@@ -7046,12 +7046,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
return_type = _type_from_property(mi.return_val, false);
#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
#endif // DEBUG_ENABLED
// Check arguments
@@ -7079,12 +7077,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
ERR_FAIL_V(DataType());
}
#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = arg_id + 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
#endif // DEBUG_ENABLED
IdentifierNode *func_id = static_cast<IdentifierNode *>(p_call->arguments[arg_id]);
callee_name = func_id->name;