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Fix sprite editor conversion tools to handle compressed textures

This commit is contained in:
Andrii Doroshenko (Xrayez)
2021-02-12 21:42:07 +02:00
parent 5525cd85c6
commit 1cd7a16c10

View File

@@ -173,6 +173,11 @@ void Sprite2DEditor::_update_mesh_data() {
Ref<Image> image = texture->get_data();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {
image->decompress();
}
Rect2 rect;
if (node->is_region()) {
rect = node->get_region_rect();