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Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@@ -1159,6 +1159,9 @@ GDFunction::GDFunction() {
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_stack_size=0;
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_call_size=0;
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name="<anonymous>";
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#ifdef DEBUG_ENABLED
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_func_cname=NULL;
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#endif
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}
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