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Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@@ -1263,6 +1263,16 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
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gdfunc->name=func_name;
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gdfunc->_script=p_script;
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gdfunc->source=source;
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#ifdef DEBUG_ENABLED
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{
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gdfunc->func_cname=(String(source)+" - "+String(func_name)).utf8();
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gdfunc->_func_cname=gdfunc->func_cname.get_data();
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}
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#endif
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if (p_func) {
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gdfunc->_initial_line=p_func->line;
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} else {
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