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Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_. * It also should simplify the GDScript VM considerably. NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
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@@ -499,6 +499,10 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
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}
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}
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Vector<Vector3> Mesh::_get_faces() const {
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return Variant(get_faces());
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}
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Vector<Face3> Mesh::get_faces() const {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_valid()) {
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@@ -793,6 +797,7 @@ void Mesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
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ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
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ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
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ClassDB::bind_method(D_METHOD("get_faces"), &Mesh::_get_faces);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
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@@ -2245,7 +2250,6 @@ void ArrayMesh::_bind_methods() {
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ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
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ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
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ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
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ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
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