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Speed up large selections in the editor
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@@ -1312,11 +1312,17 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
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}
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// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
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if (editor_selection->get_selected_nodes().size() > 1) {
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emit_signal(SNAME("node_changed"));
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if (editor_selection->get_selection().size() > 1 && !pending_selection_update) {
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pending_selection_update = true;
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callable_mp(this, &SceneTreeEditor::_process_selection_update).call_deferred();
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}
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}
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void SceneTreeEditor::_process_selection_update() {
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pending_selection_update = false;
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emit_signal(SNAME("node_changed"));
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}
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void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
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ERR_FAIL_NULL(tree);
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TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
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