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External editor fixes

- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
This commit is contained in:
Ignacio Etcheverry
2018-01-09 17:19:37 +01:00
parent 5be356b72f
commit 1c6269f2dd
2 changed files with 19 additions and 16 deletions

View File

@@ -151,7 +151,7 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
if (p_line >= 0) {
args.push_back("-g");
args.push_back(script_path + ":" + itos(p_line) + ":" + itos(p_col));
args.push_back(script_path + ":" + itos(p_line + 1) + ":" + itos(p_col));
} else {
args.push_back(script_path);
}
@@ -170,6 +170,11 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path()));
String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
if (p_line >= 0) {
script_path += ";" + itos(p_line + 1) + ";" + itos(p_col);
}
monodevel_instance->execute(script_path);
} break;
default: