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-Fixed crash with splash screen on windows
-properly show editor without having to resize window on windows
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@@ -6500,6 +6500,7 @@ void RasterizerStorageGLES3::initialize() {
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frame.count = 0;
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frame.count = 0;
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frame.prev_tick = 0;
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frame.prev_tick = 0;
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frame.delta = 0;
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frame.delta = 0;
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frame.current_rt=NULL;
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config.keep_original_textures = false;
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config.keep_original_textures = false;
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}
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}
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@@ -2317,7 +2317,7 @@ SceneTree::SceneTree() {
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stretch_aspect = STRETCH_ASPECT_IGNORE;
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stretch_aspect = STRETCH_ASPECT_IGNORE;
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last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
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last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
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root->set_size(last_screen_size);
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_update_root_rect();
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if (ScriptDebugger::get_singleton()) {
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if (ScriptDebugger::get_singleton()) {
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ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
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ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
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@@ -123,6 +123,7 @@ int VisualServerRaster::get_render_info(RenderInfo p_info) {
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void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
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void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
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redraw_request();
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VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
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VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
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}
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}
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void VisualServerRaster::set_default_clear_color(const Color &p_color) {
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void VisualServerRaster::set_default_clear_color(const Color &p_color) {
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