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Change ".." punctuation for "..." in editor strings (#16507)

This commit is contained in:
Hugo Locurcio
2018-04-22 19:36:01 +02:00
committed by Max Hilbrunner
parent ca25f1e6ea
commit 1c419531a0
39 changed files with 200 additions and 200 deletions

View File

@@ -2966,7 +2966,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr_pos++;
if (expr_pos == expression.size()) {
//can happen..
_set_error("Unexpected end of expression..");
_set_error("Unexpected end of expression...");
return NULL;
}
}
@@ -3003,7 +3003,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else if (is_ternary) {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug..");
_set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3039,7 +3039,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug..");
_set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3048,7 +3048,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (expression[next_op - 1].is_op) {
_set_error("Parser bug..");
_set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3064,7 +3064,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
// can be followed by a unary op in a valid combination,
// due to how precedence works, unaries will always disappear first
_set_error("Parser bug..");
_set_error("Parser bug...");
}
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left