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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups

Shader rd compilation groups
This commit is contained in:
Yuri Sizov
2023-08-01 17:25:16 +02:00
13 changed files with 355 additions and 140 deletions

View File

@@ -138,7 +138,7 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
RID ShaderRD::version_create() {
//initialize() was never called
ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
ERR_FAIL_COND_V(group_to_variant_map.size() == 0, RID());
Version version;
version.dirty = true;
@@ -148,11 +148,20 @@ RID ShaderRD::version_create() {
return version_owner.make_rid(version);
}
void ShaderRD::_initialize_version(Version *p_version) {
_clear_version(p_version);
p_version->valid = false;
p_version->dirty = false;
p_version->variants = memnew_arr(RID, variant_defines.size());
}
void ShaderRD::_clear_version(Version *p_version) {
//clear versions if they exist
// Clear versions if they exist.
if (p_version->variants) {
for (int i = 0; i < variant_defines.size(); i++) {
if (variants_enabled[i]) {
if (variants_enabled[i] && group_enabled[variant_defines[i].group]) {
RD::get_singleton()->free(p_version->variants[i]);
}
}
@@ -171,7 +180,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
builder.append("\n"); //make sure defines begin at newline
builder.append(general_defines.get_data());
builder.append(variant_defines[p_variant].get_data());
builder.append(variant_defines[p_variant].text.get_data());
for (int j = 0; j < p_version->custom_defines.size(); j++) {
builder.append(p_version->custom_defines[j].get_data());
}
@@ -211,9 +220,11 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
}
}
void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
if (!variants_enabled[p_variant]) {
return; //variant is disabled, return
void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
uint32_t variant = group_to_variant_map[p_data->group][p_variant];
if (!variants_enabled[variant]) {
return; // Variant is disabled, return.
}
Vector<RD::ShaderStageSPIRVData> stages;
@@ -227,7 +238,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
//vertex stage
StringBuilder builder;
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_VERTEX]);
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
@@ -245,7 +256,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_FRAGMENT;
StringBuilder builder;
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_FRAGMENT]);
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
@@ -263,7 +274,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_COMPUTE;
StringBuilder builder;
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
_build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_COMPUTE]);
current_source = builder.as_string();
@@ -279,7 +290,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
if (!build_ok) {
MutexLock lock(variant_set_mutex); //properly print the errors
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(variant) + " (" + variant_defines[variant].text.get_data() + ").");
ERR_PRINT(error);
#ifdef DEBUG_ENABLED
@@ -288,15 +299,15 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
return;
}
Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(p_variant));
Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
ERR_FAIL_COND(shader_data.size() == 0);
RID shader = RD::get_singleton()->shader_create_from_bytecode(shader_data);
{
MutexLock lock(variant_set_mutex);
p_version->variants[p_variant] = shader;
p_version->variant_data[p_variant] = shader_data;
p_data->version->variants[variant] = RD::get_singleton()->shader_create_from_bytecode(shader_data, p_data->version->variants[variant]);
p_data->version->variant_data[variant] = shader_data;
}
}
@@ -384,9 +395,9 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
static const char *shader_file_header = "GDSC";
static const uint32_t cache_file_version = 3;
bool ShaderRD::_load_from_cache(Version *p_version) {
bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
if (f.is_null()) {
@@ -404,12 +415,13 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
uint32_t variant_count = f->get_32();
ERR_FAIL_COND_V(variant_count != (uint32_t)variant_defines.size(), false); //should not happen but check
ERR_FAIL_COND_V(variant_count != (uint32_t)group_to_variant_map[p_group].size(), false); //should not happen but check
for (uint32_t i = 0; i < variant_count; i++) {
int variant_id = group_to_variant_map[p_group][i];
uint32_t variant_size = f->get_32();
ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
if (!variants_enabled[i]) {
ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
if (!variants_enabled[variant_id]) {
continue;
}
Vector<uint8_t> variant_bytes;
@@ -419,25 +431,28 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
ERR_FAIL_COND_V(br != variant_size, false);
p_version->variant_data[i] = variant_bytes;
p_version->variant_data[variant_id] = variant_bytes;
}
for (uint32_t i = 0; i < variant_count; i++) {
if (!variants_enabled[i]) {
int variant_id = group_to_variant_map[p_group][i];
if (!variants_enabled[variant_id]) {
MutexLock lock(variant_set_mutex);
p_version->variants[i] = RID();
p_version->variants[variant_id] = RID();
continue;
}
RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
if (shader.is_null()) {
for (uint32_t j = 0; j < i; j++) {
RD::get_singleton()->free(p_version->variants[i]);
}
ERR_FAIL_COND_V(shader.is_null(), false);
}
{
MutexLock lock(variant_set_mutex);
p_version->variants[i] = shader;
RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[variant_id], p_version->variants[variant_id]);
if (shader.is_null()) {
for (uint32_t j = 0; j < i; j++) {
int variant_free_id = group_to_variant_map[p_group][j];
RD::get_singleton()->free(p_version->variants[variant_free_id]);
}
ERR_FAIL_COND_V(shader.is_null(), false);
}
p_version->variants[variant_id] = shader;
}
}
@@ -447,66 +462,85 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
return true;
}
void ShaderRD::_save_to_cache(Version *p_version) {
void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
f->store_32(cache_file_version); //file version
uint32_t variant_count = variant_defines.size();
f->store_32(variant_count); //variant count
f->store_32(cache_file_version); // File version.
uint32_t variant_count = group_to_variant_map[p_group].size();
f->store_32(variant_count); // Variant count.
for (uint32_t i = 0; i < variant_count; i++) {
f->store_32(p_version->variant_data[i].size()); //stage count
f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
int variant_id = group_to_variant_map[p_group][i];
f->store_32(p_version->variant_data[variant_id].size()); // Stage count.
f->store_buffer(p_version->variant_data[variant_id].ptr(), p_version->variant_data[variant_id].size());
}
}
void ShaderRD::_compile_version(Version *p_version) {
_clear_version(p_version);
void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
int variant_id = group_to_variant_map[p_group][i];
RID shader = RD::get_singleton()->shader_create_placeholder();
{
MutexLock lock(variant_set_mutex);
p_version->variants[variant_id] = shader;
}
}
}
p_version->valid = false;
p_version->dirty = false;
// Try to compile all variants for a given group.
// Will skip variants that are disabled.
void ShaderRD::_compile_version(Version *p_version, int p_group) {
if (!group_enabled[p_group]) {
return;
}
p_version->variants = memnew_arr(RID, variant_defines.size());
typedef Vector<uint8_t> ShaderStageData;
p_version->variant_data = memnew_arr(ShaderStageData, variant_defines.size());
p_version->dirty = false;
if (shader_cache_dir_valid) {
if (_load_from_cache(p_version)) {
if (_load_from_cache(p_version, p_group)) {
print_line("loaded from cache!");
return;
}
}
#if 1
CompileData compile_data;
compile_data.version = p_version;
compile_data.group = p_group;
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, p_version, variant_defines.size(), -1, true, SNAME("ShaderCompilation"));
#if 1
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, &compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
#else
for (int i = 0; i < variant_defines.size(); i++) {
_compile_variant(i, p_version);
for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
_compile_variant(i, &compile_data);
}
#endif
bool all_valid = true;
for (int i = 0; i < variant_defines.size(); i++) {
if (!variants_enabled[i]) {
continue; //disabled
for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
int variant_id = group_to_variant_map[p_group][i];
if (!variants_enabled[variant_id]) {
continue; // Disabled.
}
if (p_version->variants[i].is_null()) {
if (p_version->variants[variant_id].is_null()) {
all_valid = false;
break;
}
}
if (!all_valid) {
//clear versions if they exist
// Clear versions if they exist.
for (int i = 0; i < variant_defines.size(); i++) {
if (!variants_enabled[i]) {
continue; //disabled
if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
continue; // Disabled.
}
if (!p_version->variants[i].is_null()) {
RD::get_singleton()->free(p_version->variants[i]);
@@ -520,8 +554,8 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->variant_data = nullptr;
return;
} else if (shader_cache_dir_valid) {
//save shader cache
_save_to_cache(p_version);
// Save shader cache.
_save_to_cache(p_version, p_group);
}
memdelete_arr(p_version->variant_data); //clear stages
@@ -550,7 +584,14 @@ void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_
version->dirty = true;
if (version->initialize_needed) {
_compile_version(version);
_initialize_version(version);
for (int i = 0; i < group_enabled.size(); i++) {
if (!group_enabled[i]) {
_allocate_placeholders(version, i);
continue;
}
_compile_version(version, i);
}
version->initialize_needed = false;
}
}
@@ -576,7 +617,14 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, Str
version->dirty = true;
if (version->initialize_needed) {
_compile_version(version);
_initialize_version(version);
for (int i = 0; i < group_enabled.size(); i++) {
if (!group_enabled[i]) {
_allocate_placeholders(version, i);
continue;
}
_compile_version(version, i);
}
version->initialize_needed = false;
}
}
@@ -586,7 +634,14 @@ bool ShaderRD::version_is_valid(RID p_version) {
ERR_FAIL_COND_V(!version, false);
if (version->dirty) {
_compile_version(version);
_initialize_version(version);
for (int i = 0; i < group_enabled.size(); i++) {
if (!group_enabled[i]) {
_allocate_placeholders(version, i);
continue;
}
_compile_version(version, i);
}
}
return version->valid;
@@ -615,6 +670,29 @@ bool ShaderRD::is_variant_enabled(int p_variant) const {
return variants_enabled[p_variant];
}
void ShaderRD::enable_group(int p_group) {
ERR_FAIL_INDEX(p_group, group_enabled.size());
if (group_enabled[p_group]) {
// Group already enabled, do nothing.
return;
}
group_enabled.write[p_group] = true;
// Compile all versions again to include the new group.
List<RID> all_versions;
version_owner.get_owned_list(&all_versions);
for (int i = 0; i < all_versions.size(); i++) {
Version *version = version_owner.get_or_null(all_versions[i]);
_compile_version(version, p_group);
}
}
bool ShaderRD::is_group_enabled(int p_group) const {
return group_enabled[p_group];
}
bool ShaderRD::shader_cache_cleanup_on_start = false;
ShaderRD::ShaderRD() {
@@ -639,24 +717,38 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
general_defines = p_general_defines.utf8();
// When initialized this way, there is just one group and its always enabled.
group_to_variant_map.insert(0, LocalVector<int>{});
group_enabled.push_back(true);
for (int i = 0; i < p_variant_defines.size(); i++) {
variant_defines.push_back(p_variant_defines[i].utf8());
variant_defines.push_back(VariantDefine(0, p_variant_defines[i], true));
variants_enabled.push_back(true);
group_to_variant_map[0].push_back(i);
}
if (!shader_cache_dir.is_empty()) {
group_sha256.resize(1);
_initialize_cache();
}
}
void ShaderRD::_initialize_cache() {
for (const KeyValue<int, LocalVector<int>> &E : group_to_variant_map) {
StringBuilder hash_build;
hash_build.append("[base_hash]");
hash_build.append(base_sha256);
hash_build.append("[general_defines]");
hash_build.append(general_defines.get_data());
for (int i = 0; i < variant_defines.size(); i++) {
hash_build.append("[variant_defines:" + itos(i) + "]");
hash_build.append(variant_defines[i].get_data());
hash_build.append("[group_id]");
hash_build.append(itos(E.key));
for (uint32_t i = 0; i < E.value.size(); i++) {
hash_build.append("[variant_defines:" + itos(E.value[i]) + "]");
hash_build.append(variant_defines[E.value[i]].text.get_data());
}
base_sha256 = hash_build.as_string().sha256_text();
group_sha256[E.key] = hash_build.as_string().sha256_text();
Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
ERR_FAIL_COND(d.is_null());
@@ -666,17 +758,58 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
d->change_dir(name);
}
//erase other versions?
// Erase other versions?
if (shader_cache_cleanup_on_start) {
}
//
if (d->change_dir(base_sha256) != OK) {
Error err = d->make_dir(base_sha256);
if (d->change_dir(group_sha256[E.key]) != OK) {
Error err = d->make_dir(group_sha256[E.key]);
ERR_FAIL_COND(err != OK);
}
shader_cache_dir_valid = true;
print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
}
}
// Same as above, but allows specifying shader compilation groups.
void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines) {
ERR_FAIL_COND(variant_defines.size());
ERR_FAIL_COND(p_variant_defines.size() == 0);
general_defines = p_general_defines.utf8();
int max_group_id = 0;
for (int i = 0; i < p_variant_defines.size(); i++) {
// Fill variant array.
variant_defines.push_back(p_variant_defines[i]);
variants_enabled.push_back(true);
// Map variant array index to group id, so we can iterate over groups later.
if (!group_to_variant_map.has(p_variant_defines[i].group)) {
group_to_variant_map.insert(p_variant_defines[i].group, LocalVector<int>{});
}
group_to_variant_map[p_variant_defines[i].group].push_back(i);
// Track max size.
if (p_variant_defines[i].group > max_group_id) {
max_group_id = p_variant_defines[i].group;
}
}
// Set all to groups to false, then enable those that should be default.
group_enabled.resize_zeroed(max_group_id + 1);
bool *enabled_ptr = group_enabled.ptrw();
for (int i = 0; i < p_variant_defines.size(); i++) {
if (p_variant_defines[i].default_enabled) {
enabled_ptr[p_variant_defines[i].group] = true;
}
}
if (!shader_cache_dir.is_empty()) {
group_sha256.resize(max_group_id + 1);
_initialize_cache();
}
}