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Fix vertex indices showing as float
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@@ -587,7 +587,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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if (vertex == hover_point) {
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Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
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int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
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String num = String::num(vertex.vertex);
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String num = String::num_int64(vertex.vertex);
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Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
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const float outline_size = 4;
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Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
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