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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Fix vertex indices showing as float

This commit is contained in:
kobewi
2025-01-30 23:19:52 +01:00
parent 9ee1873ae1
commit 1c2e82ed0b

View File

@@ -587,7 +587,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (vertex == hover_point) {
Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
String num = String::num(vertex.vertex);
String num = String::num_int64(vertex.vertex);
Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
const float outline_size = 4;
Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));