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Rename Basis "elements" to "rows"
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@@ -81,17 +81,17 @@ void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p
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}
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void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
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p_mat4[0] = p_transform.basis.elements[0][0];
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p_mat4[1] = p_transform.basis.elements[1][0];
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p_mat4[2] = p_transform.basis.elements[2][0];
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p_mat4[0] = p_transform.basis.rows[0][0];
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p_mat4[1] = p_transform.basis.rows[1][0];
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p_mat4[2] = p_transform.basis.rows[2][0];
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p_mat4[3] = 0;
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p_mat4[4] = p_transform.basis.elements[0][1];
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p_mat4[5] = p_transform.basis.elements[1][1];
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p_mat4[6] = p_transform.basis.elements[2][1];
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p_mat4[4] = p_transform.basis.rows[0][1];
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p_mat4[5] = p_transform.basis.rows[1][1];
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p_mat4[6] = p_transform.basis.rows[2][1];
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p_mat4[7] = 0;
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p_mat4[8] = p_transform.basis.elements[0][2];
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p_mat4[9] = p_transform.basis.elements[1][2];
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p_mat4[10] = p_transform.basis.elements[2][2];
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p_mat4[8] = p_transform.basis.rows[0][2];
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p_mat4[9] = p_transform.basis.rows[1][2];
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p_mat4[10] = p_transform.basis.rows[2][2];
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p_mat4[11] = 0;
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p_mat4[12] = p_transform.origin.x;
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p_mat4[13] = p_transform.origin.y;
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