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New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky
2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View File

@@ -92,7 +92,7 @@ public:
//these also go pass-through
virtual RID texture_2d_placeholder_create() { return rendering_server->texture_2d_placeholder_create(); }
virtual RID texture_2d_layered_placeholder_create() { return rendering_server->texture_2d_layered_placeholder_create(); }
virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_type) { return rendering_server->texture_2d_layered_placeholder_create(p_type); }
virtual RID texture_3d_placeholder_create() { return rendering_server->texture_3d_placeholder_create(); }
FUNC1RC(Ref<Image>, texture_2d_get, RID)
@@ -324,19 +324,17 @@ public:
/* LIGHTMAP CAPTURE */
FUNCRID(lightmap_capture)
FUNCRID(lightmap)
FUNC3(lightmap_set_textures, RID, RID, bool)
FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
FUNC2(lightmap_set_probe_interior, RID, bool)
FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
FUNC2(lightmap_capture_set_bounds, RID, const AABB &)
FUNC1RC(AABB, lightmap_capture_get_bounds, RID)
FUNC2(lightmap_capture_set_octree, RID, const Vector<uint8_t> &)
FUNC1RC(Vector<uint8_t>, lightmap_capture_get_octree, RID)
FUNC2(lightmap_capture_set_octree_cell_transform, RID, const Transform &)
FUNC1RC(Transform, lightmap_capture_get_octree_cell_transform, RID)
FUNC2(lightmap_capture_set_octree_cell_subdiv, RID, int)
FUNC1RC(int, lightmap_capture_get_octree_cell_subdiv, RID)
FUNC2(lightmap_capture_set_energy, RID, float)
FUNC1RC(float, lightmap_capture_get_energy, RID)
FUNC1(lightmap_set_probe_capture_update_speed, float)
/* PARTICLES */
@@ -442,6 +440,7 @@ public:
FUNC2(sky_set_radiance_size, RID, int)
FUNC2(sky_set_mode, RID, SkyMode)
FUNC2(sky_set_material, RID, RID)
FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
/* ENVIRONMENT API */
@@ -478,6 +477,8 @@ public:
FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
FUNC2(screen_space_roughness_limiter_set_active, bool, float)
FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
FUNC2(sub_surface_scattering_set_scale, float, float)
@@ -511,7 +512,6 @@ public:
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
FUNC3(instance_set_use_lightmap, RID, RID, RID)
FUNC2(instance_set_custom_aabb, RID, AABB)
@@ -531,12 +531,17 @@ public:
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
/* BAKE */
FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
/* CANVAS (2D) */
FUNCRID(canvas)