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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -138,7 +138,7 @@ void RenderingServerWrapMT::finish() {
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spot_light_free_cached_ids();
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reflection_probe_free_cached_ids();
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gi_probe_free_cached_ids();
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lightmap_capture_free_cached_ids();
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lightmap_free_cached_ids();
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particles_free_cached_ids();
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camera_free_cached_ids();
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viewport_free_cached_ids();
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