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New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky
2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View File

@@ -51,6 +51,7 @@ public:
MAX_DECALS_CULLED = 4096,
MAX_GI_PROBES_CULLED = 4096,
MAX_ROOM_CULL = 32,
MAX_LIGHTMAPS_CULLED = 4096,
MAX_EXTERIOR_PORTALS = 128,
};
@@ -171,6 +172,8 @@ public:
float lod_end_hysteresis;
RID lod_instance;
Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior
uint64_t last_render_pass;
uint64_t last_frame_pass;
@@ -374,7 +377,7 @@ public:
SelfList<InstanceGIProbeData>::List gi_probe_update_list;
struct InstanceLightmapCaptureData : public InstanceBaseData {
struct InstanceLightmapData : public InstanceBaseData {
struct PairInfo {
List<Instance *>::Element *L; //iterator in geometry
@@ -384,7 +387,7 @@ public:
Set<Instance *> users;
InstanceLightmapCaptureData() {
InstanceLightmapData() {
}
};
@@ -401,6 +404,8 @@ public:
int decal_cull_count;
RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED];
int gi_probe_cull_count;
Instance *lightmap_cull_result[MAX_LIGHTS_CULLED];
int lightmap_cull_count;
RID_PtrOwner<Instance> instance_owner;
@@ -414,7 +419,6 @@ public:
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap);
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
@@ -434,6 +438,7 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
void _update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material);
@@ -460,6 +465,8 @@ public:
void render_probes();
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size);
bool free(RID p_rid);
RenderingServerScene();