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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky
2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View File

@@ -92,6 +92,7 @@ public:
DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
DEFAULT_RD_TEXTURE_3D_WHITE,
DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_MAX
};
@@ -118,6 +119,7 @@ private:
};
Type type;
RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
RenderingDevice::TextureType rd_type;
RID rd_texture;
@@ -147,6 +149,7 @@ private:
RID proxy_to;
Vector<RID> proxies;
Set<RID> lightmap_users;
RS::TextureDetectCallback detect_3d_callback = nullptr;
void *detect_3d_callback_ud = nullptr;
@@ -524,6 +527,40 @@ private:
mutable RID_Owner<GIProbe> gi_probe_owner;
/* REFLECTION PROBE */
struct Lightmap {
RID light_texture;
bool uses_spherical_harmonics = false;
bool interior = false;
AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
int32_t array_index = -1; //unassigned
PackedVector3Array points;
PackedColorArray point_sh;
PackedInt32Array tetrahedra;
PackedInt32Array bsp_tree;
struct BSP {
static const int32_t EMPTY_LEAF = INT32_MIN;
float plane[4];
int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
};
RasterizerScene::InstanceDependency instance_dependency;
};
bool using_lightmap_array; //high end uses this
/* for high end */
Vector<RID> lightmap_textures;
uint64_t lightmap_array_version = 0;
mutable RID_Owner<Lightmap> lightmap_owner;
float lightmap_probe_capture_update_speed = 4;
/* RENDER TARGET */
struct RenderTarget {
@@ -653,7 +690,7 @@ public:
//these two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create();
virtual RID texture_2d_layered_placeholder_create();
virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type);
virtual RID texture_3d_placeholder_create();
virtual Ref<Image> texture_2d_get(RID p_texture) const;
@@ -1270,23 +1307,47 @@ public:
/* LIGHTMAP CAPTURE */
void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {}
RID lightmap_capture_create() {
return RID();
virtual RID lightmap_create();
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior);
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const;
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const;
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const;
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const;
virtual AABB lightmap_get_aabb(RID p_lightmap) const;
virtual bool lightmap_is_interior(RID p_lightmap) const;
virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh);
virtual void lightmap_set_probe_capture_update_speed(float p_speed);
_FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const {
return lightmap_probe_capture_update_speed;
}
Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
return Vector<uint8_t>();
_FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
return lm->array_index;
}
void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
return nullptr;
_FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
return lm->uses_spherical_harmonics;
}
_FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
return lightmap_array_version;
}
_FORCE_INLINE_ int lightmap_array_get_size() const {
ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
return lightmap_textures.size();
}
_FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
return lightmap_textures;
}
/* PARTICLES */