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New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky
2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View File

@@ -79,6 +79,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree
void RasterizerRD::begin_frame(double frame_step) {
frame++;
delta = frame_step;
time += frame_step;
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
@@ -157,7 +158,7 @@ void RasterizerRD::initialize() {
}
ThreadWorkPool RasterizerRD::thread_work_pool;
uint32_t RasterizerRD::frame = 1;
uint64_t RasterizerRD::frame = 1;
void RasterizerRD::finalize() {
@@ -173,7 +174,10 @@ void RasterizerRD::finalize() {
RD::get_singleton()->free(copy_viewports_sampler);
}
RasterizerRD *RasterizerRD::singleton = nullptr;
RasterizerRD::RasterizerRD() {
singleton = this;
thread_work_pool.init();
time = 0;