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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -79,6 +79,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree
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void RasterizerRD::begin_frame(double frame_step) {
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frame++;
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delta = frame_step;
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time += frame_step;
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double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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@@ -157,7 +158,7 @@ void RasterizerRD::initialize() {
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}
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ThreadWorkPool RasterizerRD::thread_work_pool;
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uint32_t RasterizerRD::frame = 1;
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uint64_t RasterizerRD::frame = 1;
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void RasterizerRD::finalize() {
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@@ -173,7 +174,10 @@ void RasterizerRD::finalize() {
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RD::get_singleton()->free(copy_viewports_sampler);
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}
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RasterizerRD *RasterizerRD::singleton = nullptr;
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RasterizerRD::RasterizerRD() {
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singleton = this;
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thread_work_pool.init();
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time = 0;
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