You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
@@ -1539,8 +1539,8 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
|
||||
}
|
||||
}
|
||||
|
||||
if (md->last_frame != RasterizerRD::get_frame_number()) {
|
||||
md->last_frame = RasterizerRD::get_frame_number();
|
||||
if (md->last_frame != RasterizerRD::singleton->get_frame_number()) {
|
||||
md->last_frame = RasterizerRD::singleton->get_frame_number();
|
||||
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
|
||||
// uniform set may be gone because a dependency was erased. In this case, it will happen
|
||||
// if a texture is deleted, so just re-create it.
|
||||
|
||||
Reference in New Issue
Block a user