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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -205,4 +205,9 @@ SceneStringNames::SceneStringNames() {
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shader_overrides_group = StaticCString::create("_shader_overrides_group_");
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shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
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#ifndef DISABLE_DEPRECATED
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use_in_baked_light = StaticCString::create("use_in_baked_light");
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use_dynamic_gi = StaticCString::create("use_dynamic_gi");
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#endif
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}
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