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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -472,11 +472,11 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
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return newmesh;
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}
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void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
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void Mesh::set_lightmap_size_hint(const Size2i &p_size) {
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lightmap_size_hint = p_size;
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}
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Size2 Mesh::get_lightmap_size_hint() const {
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Size2i Mesh::get_lightmap_size_hint() const {
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return lightmap_size_hint;
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}
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@@ -486,7 +486,7 @@ void Mesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
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ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
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ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
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ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
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