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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -6161,7 +6161,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
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type == "ViewportTexture" ||
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type == "CurveTexture" ||
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type == "GradientTexture" ||
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type == "StreamTexture" ||
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type == "StreamTexture2D" ||
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type == "AtlasTexture" ||
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type == "LargeTexture") {
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Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
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