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New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky
2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View File

@@ -158,6 +158,7 @@
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/text_editor.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
#include "editor/plugins/tile_map_editor_plugin.h"
@@ -381,6 +382,8 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->shadows_quality_set(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
}
ResourceImporterTexture::get_singleton()->update_imports();
@@ -713,7 +716,6 @@ void EditorNode::_sources_changed(bool p_exist) {
// Reload the global shader variables, but this time
// loading texures, as they are now properly imported.
print_line("done scanning, reload textures");
RenderingServer::get_singleton()->global_variables_load_settings(true);
// Start preview thread now that it's safe.
@@ -5678,7 +5680,7 @@ EditorNode::EditorNode() {
import_texture.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
/* Ref<ResourceImporterLayeredTexture> import_cubemap;
Ref<ResourceImporterLayeredTexture> import_cubemap;
import_cubemap.instance();
import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
@@ -5692,7 +5694,12 @@ EditorNode::EditorNode() {
import_cubemap_array.instance();
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
*/
/*Ref<ResourceImporterLayeredTexture> import_3d;
import_3d.instance();
import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/
Ref<ResourceImporterImage> import_image;
import_image.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_image);
@@ -6663,7 +6670,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
//add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
@@ -6674,6 +6681,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));