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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -1567,6 +1567,15 @@ void VulkanContext::local_device_push_command_buffers(RID p_local_device, const
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submit_info.pSignalSemaphores = nullptr;
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VkResult err = vkQueueSubmit(ld->queue, 1, &submit_info, VK_NULL_HANDLE);
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if (err == VK_ERROR_OUT_OF_HOST_MEMORY) {
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print_line("out of host memory");
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}
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if (err == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
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print_line("out of device memory");
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}
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if (err == VK_ERROR_DEVICE_LOST) {
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print_line("device lost");
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}
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ERR_FAIL_COND(err);
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ld->waiting = true;
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