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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -2453,7 +2453,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
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uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
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//allocate buffer
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VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
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VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
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Buffer tmp_buffer;
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_buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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@@ -6859,6 +6859,7 @@ void RenderingDeviceVulkan::sync() {
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context->local_device_sync(local_device);
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_begin_frame();
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local_device_processing = false;
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}
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void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
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@@ -6975,6 +6976,12 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
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return frame_count;
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}
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uint64_t RenderingDeviceVulkan::get_memory_usage() const {
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VmaStats stats;
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vmaCalculateStats(allocator, &stats);
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return stats.total.usedBytes;
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}
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void RenderingDeviceVulkan::_flush(bool p_current_frame) {
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if (local_device.is_valid() && !p_current_frame) {
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@@ -7039,6 +7046,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
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if (p_local_device) {
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frame_count = 1;
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local_device = p_context->local_device_create();
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device = p_context->local_device_get_vk_device(local_device);
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} else {
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frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
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}
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