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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -3668,6 +3668,10 @@ Ref<Resource> Image::duplicate(bool p_subresources) const {
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return copy;
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}
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void Image::set_as_black() {
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zeromem(data.ptrw(), data.size());
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}
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Image::Image() {
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width = 0;
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