You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix typos with codespell
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
This commit is contained in:
@@ -82,7 +82,7 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
|
||||
paren_stack[paren_sp].pair_index = ch;
|
||||
paren_stack[paren_sp].script_code = script_code;
|
||||
} else if (paren_sp >= 0) {
|
||||
// If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped.
|
||||
// If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be popped.
|
||||
UChar32 paired_ch = u_getBidiPairedBracket(ch);
|
||||
while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) {
|
||||
paren_sp -= 1;
|
||||
|
||||
Reference in New Issue
Block a user