You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Implement signed distance fields for 2D shaders
This commit is contained in:
@@ -536,6 +536,7 @@ public:
|
||||
BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
|
||||
BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
|
||||
BIND2(viewport_set_shadow_atlas_size, RID, int)
|
||||
BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
|
||||
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
|
||||
BIND2(viewport_set_msaa, RID, ViewportMSAA)
|
||||
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
|
||||
@@ -776,12 +777,12 @@ public:
|
||||
BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
|
||||
BIND2(canvas_light_occluder_set_enabled, RID, bool)
|
||||
BIND2(canvas_light_occluder_set_polygon, RID, RID)
|
||||
BIND2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
|
||||
BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
|
||||
BIND2(canvas_light_occluder_set_light_mask, RID, int)
|
||||
|
||||
BIND0R(RID, canvas_occluder_polygon_create)
|
||||
BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
|
||||
BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &)
|
||||
|
||||
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user