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Implement signed distance fields for 2D shaders
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@@ -511,6 +511,11 @@ void EditorNode::_notification(int p_what) {
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scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
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bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
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scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
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Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize")));
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scene_root->set_sdf_oversize(sdf_oversize);
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Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale")));
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scene_root->set_sdf_scale(sdf_scale);
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}
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ResourceImporterTexture::get_singleton()->update_imports();
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