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Add recovery_as_collision to extension binding of _body_test_motion
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@@ -298,7 +298,7 @@ void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
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GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result");
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GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result");
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GDVIRTUAL_BIND(_body_get_direct_state, "body");
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