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Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
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@@ -98,6 +98,7 @@ private:
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float inspect_edited_object_timeout;
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bool auto_switch_remote_scene_tree;
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ObjectID inspected_object_id;
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String last_filter;
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ScriptEditorDebuggerVariables *variables;
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Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
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Set<RES> remote_dependencies;
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