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Keep selected node visible after filter change

(Implemented both for the local and remote scene tree docks.)
This commit is contained in:
Pedro J. Estébanez
2021-02-08 01:31:43 +01:00
parent e1054a17b5
commit 1b9a01948e
4 changed files with 25 additions and 8 deletions

View File

@@ -72,9 +72,9 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
bool _add_nodes(Node *p_node, TreeItem *p_parent);
bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
void _test_update_tree();
void _update_tree();
void _update_tree(bool p_scroll_to_selected = false);
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);