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Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
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@@ -72,9 +72,9 @@ class SceneTreeEditor : public Control {
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void _compute_hash(Node *p_node, uint64_t &hash);
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bool _add_nodes(Node *p_node, TreeItem *p_parent);
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bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
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void _test_update_tree();
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void _update_tree();
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void _update_tree(bool p_scroll_to_selected = false);
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void _tree_changed();
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void _node_removed(Node *p_node);
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void _node_renamed(Node *p_node);
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