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Unify PacketPeerUDP using NetSocket

This commit is contained in:
Fabio Alessandrelli
2018-09-02 05:32:12 +02:00
parent b4e3be7519
commit 1b99806b47
11 changed files with 223 additions and 832 deletions

View File

@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Must include Winsock before windows.h (included by os_uwp.h)
#include "drivers/unix/net_socket_posix.h"
#include "os_uwp.h"
#include "core/io/marshalls.h"
@@ -38,7 +41,6 @@
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "drivers/windows/packet_peer_udp_winsock.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/stream_peer_tcp_winsock.h"
@@ -151,9 +153,9 @@ void OSUWP::initialize_core() {
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
TCPServerWinsock::make_default();
StreamPeerTCPWinsock::make_default();
PacketPeerUDPWinsock::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))