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Prevent errors when using ViewportTexture
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@@ -2786,6 +2786,10 @@ bool Node::is_displayed_folded() const {
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return data.display_folded;
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}
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bool Node::is_ready() const {
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return !data.ready_first;
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}
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void Node::request_ready() {
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data.ready_first = true;
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}
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@@ -2932,6 +2936,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_free);
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ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
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ClassDB::bind_method(D_METHOD("is_node_ready"), &Node::is_ready);
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ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
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