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Implement AnimationManager the base class of AnimationPlayer/Tree
This commit is contained in:
@@ -31,24 +31,22 @@
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#ifndef ANIMATION_TREE_H
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#define ANIMATION_TREE_H
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#include "animation_player.h"
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#include "scene/3d/node_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "animation_mixer.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/audio_stream_polyphonic.h"
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#define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion.
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#define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion for AnimationNodeStateMachine.
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class AnimationNodeBlendTree;
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class AnimationNodeStartState;
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class AnimationNodeEndState;
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class AnimationPlayer;
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class AnimationTree;
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class AnimationNode : public Resource {
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GDCLASS(AnimationNode, Resource);
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public:
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friend class AnimationTree;
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enum FilterAction {
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FILTER_IGNORE,
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FILTER_PASS,
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@@ -60,61 +58,47 @@ public:
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String name;
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};
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bool closable = false;
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Vector<Input> inputs;
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friend class AnimationTree;
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struct AnimationState {
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Ref<Animation> animation;
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double time = 0.0;
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double delta = 0.0;
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Vector<real_t> track_blends;
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real_t blend = 0.0;
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bool seeked = false;
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bool is_external_seeking = false;
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Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
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};
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struct State {
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int track_count = 0;
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HashMap<NodePath, int> track_map;
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List<AnimationState> animation_states;
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bool valid = false;
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AnimationPlayer *player = nullptr;
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AnimationTree *tree = nullptr;
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String invalid_reasons;
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uint64_t last_pass = 0;
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};
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Vector<real_t> blends;
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State *state = nullptr;
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bool is_testing = false;
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double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections, bool p_test_only = false);
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//all this is temporary
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StringName base_path;
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Vector<StringName> connections;
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AnimationNode *parent = nullptr;
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HashMap<NodePath, bool> filter;
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bool filter_enabled = false;
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bool closable = false;
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// Temporary state for blending process which needs to be stored in each AnimationNodes.
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struct NodeState {
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StringName base_path;
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AnimationNode *parent = nullptr;
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Vector<StringName> connections;
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Vector<real_t> track_weights;
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} node_state;
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// Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
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struct ProcessState {
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AnimationTree *tree = nullptr;
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HashMap<NodePath, int> track_map; // TODO: Is there a better way to manage filter/tracks?
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bool is_testing = false;
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bool valid = false;
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String invalid_reasons;
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uint64_t last_pass = 0;
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} *process_state = nullptr;
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Array _get_filters() const;
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void _set_filters(const Array &p_filters);
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friend class AnimationNodeBlendTree;
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double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr, bool p_test_only = false);
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double _blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false, real_t *r_activity = nullptr);
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double _pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info);
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protected:
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virtual double _process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false);
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double process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false);
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virtual double _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
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double process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
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void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
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double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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void blend_animation(const StringName &p_animation, AnimationMixer::PlaybackInfo p_playback_info);
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double blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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double blend_input(int p_input, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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// Bind-able methods to expose for compatibility, moreover AnimationMixer::PlaybackInfo is not exposed.
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void blend_animation_ex(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
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double blend_node_ex(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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double blend_input_ex(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
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void make_invalid(const String &p_reason);
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AnimationTree *get_animation_tree() const;
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@@ -175,7 +159,7 @@ public:
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VARIANT_ENUM_CAST(AnimationNode::FilterAction)
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//root node does not allow inputs
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// Root node does not allow inputs.
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class AnimationRootNode : public AnimationNode {
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GDCLASS(AnimationRootNode, AnimationNode);
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@@ -196,240 +180,102 @@ class AnimationNodeEndState : public AnimationRootNode {
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GDCLASS(AnimationNodeEndState, AnimationRootNode);
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};
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class AnimationTree : public Node {
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GDCLASS(AnimationTree, Node);
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void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred);
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class AnimationTree : public AnimationMixer {
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GDCLASS(AnimationTree, AnimationMixer);
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#ifndef DISABLE_DEPRECATED
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public:
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enum AnimationProcessCallback {
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ANIMATION_PROCESS_PHYSICS,
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ANIMATION_PROCESS_IDLE,
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ANIMATION_PROCESS_MANUAL,
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};
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#endif // DISABLE_DEPRECATED
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private:
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struct TrackCache {
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bool root_motion = false;
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uint64_t setup_pass = 0;
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Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
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Object *object = nullptr;
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ObjectID object_id;
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TrackCache() {
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}
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virtual ~TrackCache() {}
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};
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struct TrackCacheTransform : public TrackCache {
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#ifndef _3D_DISABLED
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Node3D *node_3d = nullptr;
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Skeleton3D *skeleton = nullptr;
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#endif // _3D_DISABLED
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int bone_idx = -1;
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bool loc_used = false;
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bool rot_used = false;
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bool scale_used = false;
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Vector3 init_loc = Vector3(0, 0, 0);
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Quaternion init_rot = Quaternion(0, 0, 0, 1);
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Vector3 init_scale = Vector3(1, 1, 1);
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Vector3 loc;
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Quaternion rot;
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Vector3 scale;
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TrackCacheTransform() {
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type = Animation::TYPE_POSITION_3D;
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}
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};
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struct RootMotionCache {
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Vector3 loc = Vector3(0, 0, 0);
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Quaternion rot = Quaternion(0, 0, 0, 1);
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Vector3 scale = Vector3(1, 1, 1);
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};
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struct TrackCacheBlendShape : public TrackCache {
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MeshInstance3D *mesh_3d = nullptr;
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float init_value = 0;
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float value = 0;
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int shape_index = -1;
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TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
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};
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struct TrackCacheValue : public TrackCache {
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Variant init_value;
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Variant value;
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Vector<StringName> subpath;
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bool is_discrete = false;
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bool is_using_angle = false;
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TrackCacheValue() { type = Animation::TYPE_VALUE; }
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};
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struct TrackCacheMethod : public TrackCache {
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TrackCacheMethod() { type = Animation::TYPE_METHOD; }
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};
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struct TrackCacheBezier : public TrackCache {
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real_t init_value = 0.0;
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real_t value = 0.0;
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Vector<StringName> subpath;
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TrackCacheBezier() {
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type = Animation::TYPE_BEZIER;
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}
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};
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// Audio stream information for each audio stream placed on the track.
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struct PlayingAudioStreamInfo {
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AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
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double start = 0.0;
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double len = 0.0;
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};
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// Audio track information for mixng and ending.
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struct PlayingAudioTrackInfo {
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HashMap<int, PlayingAudioStreamInfo> stream_info;
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double length = 0.0;
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double time = 0.0;
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real_t volume = 0.0;
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bool loop = false;
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bool backward = false;
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bool use_blend = false;
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};
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struct TrackCacheAudio : public TrackCache {
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Ref<AudioStreamPolyphonic> audio_stream;
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Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
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HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
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TrackCacheAudio() {
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type = Animation::TYPE_AUDIO;
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}
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};
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struct TrackCacheAnimation : public TrackCache {
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bool playing = false;
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TrackCacheAnimation() {
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type = Animation::TYPE_ANIMATION;
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}
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};
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RootMotionCache root_motion_cache;
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HashMap<NodePath, TrackCache *> track_cache;
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HashSet<TrackCache *> playing_caches;
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Vector<Node *> playing_audio_stream_players;
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Ref<AnimationNode> root;
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Ref<AnimationRootNode> root_animation_node;
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NodePath advance_expression_base_node = NodePath(String("."));
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AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
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bool active = false;
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NodePath animation_player;
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int audio_max_polyphony = 32;
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AnimationNode::State state;
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bool cache_valid = false;
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void _node_removed(Node *p_node);
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void _setup_animation_player();
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void _animation_player_changed();
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void _clear_caches();
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void _clear_playing_caches();
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void _clear_audio_streams();
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bool _update_caches(AnimationPlayer *player);
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void _process_graph(double p_delta);
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uint64_t setup_pass = 1;
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AnimationNode::ProcessState process_state;
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uint64_t process_pass = 1;
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bool started = true;
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NodePath root_motion_track;
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Vector3 root_motion_position = Vector3(0, 0, 0);
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Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1);
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Vector3 root_motion_scale = Vector3(0, 0, 0);
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Vector3 root_motion_position_accumulator = Vector3(0, 0, 0);
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Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1);
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Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1);
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friend class AnimationNode;
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bool properties_dirty = true;
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void _tree_changed();
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void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
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void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
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void _update_properties();
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List<PropertyInfo> properties;
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HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
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HashMap<ObjectID, StringName> property_reference_map;
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HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
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bool properties_dirty = true;
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void _update_properties();
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void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> p_node);
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void _tree_changed();
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void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
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void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
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struct Activity {
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uint64_t last_pass = 0;
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real_t activity = 0.0;
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};
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HashMap<StringName, Vector<Activity>> input_activity_map;
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HashMap<StringName, Vector<Activity> *> input_activity_map_get;
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void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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NodePath animation_player;
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ObjectID last_animation_player;
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void _setup_animation_player();
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void _animation_player_changed();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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virtual void _validate_property(PropertyInfo &p_property) const override;
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void _notification(int p_what);
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static void _bind_methods();
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GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
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Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
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virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
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virtual void _set_active(bool p_active) override;
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// Make animation instances.
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virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override;
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#ifndef DISABLE_DEPRECATED
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void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
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AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
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void _set_tree_root_bind_compat_80813(const Ref<AnimationNode> &p_root);
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Ref<AnimationNode> _get_tree_root_bind_compat_80813() const;
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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public:
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void set_tree_root(const Ref<AnimationNode> &p_root);
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Ref<AnimationNode> get_tree_root() const;
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void set_active(bool p_active);
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bool is_active() const;
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void set_process_callback(AnimationProcessCallback p_mode);
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AnimationProcessCallback get_process_callback() const;
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void set_animation_player(const NodePath &p_player);
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void set_animation_player(const NodePath &p_path);
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NodePath get_animation_player() const;
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void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
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NodePath get_advance_expression_base_node() const;
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void set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node);
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Ref<AnimationRootNode> get_root_animation_node() const;
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void set_audio_max_polyphony(int p_audio_max_polyphony);
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int get_audio_max_polyphony() const;
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void set_advance_expression_base_node(const NodePath &p_path);
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NodePath get_advance_expression_base_node() const;
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PackedStringArray get_configuration_warnings() const override;
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bool is_state_invalid() const;
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String get_invalid_state_reason() const;
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void set_root_motion_track(const NodePath &p_track);
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NodePath get_root_motion_track() const;
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Vector3 get_root_motion_position() const;
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Quaternion get_root_motion_rotation() const;
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Vector3 get_root_motion_scale() const;
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Vector3 get_root_motion_position_accumulator() const;
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Quaternion get_root_motion_rotation_accumulator() const;
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Vector3 get_root_motion_scale_accumulator() const;
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real_t get_connection_activity(const StringName &p_path, int p_connection) const;
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void advance(double p_time);
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uint64_t get_last_process_pass() const;
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AnimationTree();
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~AnimationTree();
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};
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VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
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#ifndef DISABLE_DEPRECATED
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VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback);
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#endif // DISABLE_DEPRECATED
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#endif // ANIMATION_TREE_H
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